Contoh Coding Membuat Drone/Baling-Baling Pemrograman Grafis pada Java

Coding Membuat baling-baling berputar pada pemrograman grafis tidak terlalu susah. Anda hanya perlu membuat persegi, tiang, segiti. Selebihnya Anda kombinasikan objek-objek tersebut untuk membuat sebuah drone atau baling-baling.

Coding dibawah ini adalah contoh coding membuat drone atau baling-baling sederhana pada java. Anda juga bisa membuat nya lebih sempurna.



Berikut adalah coding dari cara membuat drone pada java :

package org.yourorghere;

import com.sun.opengl.util.Animator;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCanvas;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.GLU;



/**
 * Transformasi.java <BR>
 * author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P>
 *
 * This version is equal to Brian Paul's version 1.2 1999/10/21
 */
public class Transformasi implements GLEventListener {

    public static void main(String[] args) {
        Frame frame = new Frame("Simple JOGL Application");
        GLCanvas canvas = new GLCanvas();

        canvas.addGLEventListener(new Transformasi());
        frame.add(canvas);
        frame.setSize(640, 480);
        final Animator animator = new Animator(canvas);
        frame.addWindowListener(new WindowAdapter() {

            @Override
            public void windowClosing(WindowEvent e) {
                // Run this on another thread than the AWT event queue to
                // make sure the call to Animator.stop() completes before
                // exiting
                new Thread(new Runnable() {

                    public void run() {
                        animator.stop();
                        System.exit(0);
                    }
                }).start();
            }
        });
        // Center frame
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
        animator.start();
    }

    public void init(GLAutoDrawable drawable) {
        // Use debug pipeline
        // drawable.setGL(new DebugGL(drawable.getGL()));

        GL gl = drawable.getGL();
        System.err.println("INIT GL IS: " + gl.getClass().getName());

        // Enable VSync
        gl.setSwapInterval(1);

        // Setup the drawing area and shading mode
        gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
    }

    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
        GL gl = drawable.getGL();
        GLU glu = new GLU();

        if (height <= 0) { // avoid a divide by zero error!
        
            height = 1;
        }
        final float h = (float) width / (float) height;
        gl.glViewport(0, 0, width, height);
        gl.glMatrixMode(GL.GL_PROJECTION);
        gl.glLoadIdentity();
        glu.gluPerspective(45.0f, h, 1.0, 20.0);
        gl.glMatrixMode(GL.GL_MODELVIEW);
        gl.glLoadIdentity();
    }

        public void kotak(GL gl){
        gl.glBegin(GL.GL_QUADS);
 gl.glColor3d(1,0,1);
 gl.glVertex3d(-2,0,-2);
 gl.glVertex3d(2,0,-2);
 gl.glVertex3d(2,0,2);
 gl.glVertex3d(-2,0,2);
        gl.glEnd();
        }
        public void tiang(GL gl){
        gl.glBegin(GL.GL_TRIANGLES);
        gl.glColor3d(0,0,1);
        gl.glVertex3d(-0.5, 0, 0);
        gl.glVertex3d(0, 1.5, 0);
        gl.glVertex3d(0.5, 0, 0);
        gl.glEnd();
        }
    public void kincir(GL gl){
        gl.glBegin(GL.GL_TRIANGLES);
        gl.glColor3d(0,1,1);
        gl.glVertex3d(-1, 1.5, -0.5);
        gl.glVertex3d(-1, 1.5, 0.5);
        gl.glVertex3d(0, 1.5, 0);
        gl.glVertex3d(0, 1.5, 0);
        gl.glVertex3d(1, 1.5, -0.5);
        gl.glVertex3d(1, 1.5, 0.5);
        gl.glEnd();
        }
    static double sudut =0;
    static double sudutPlus=0;
    static double sudutMinus=0;
    public void display(GLAutoDrawable drawable) {
        GL gl = drawable.getGL();

        // Clear the drawing area
        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
        gl.glLoadIdentity();

        // Move the "drawing cursor" around
         
        sudut -=0.25;
        sudutPlus +=1.5;
        sudutMinus -=1.5;
        gl.glTranslated(0, -0.5, -4);
        gl.glRotated(sudut,0,1,0);
        
        kotak(gl);
        gl.glTranslated(-1.5, 0, -2);
        tiang(gl);
        gl.glRotated(sudutPlus,0,1,0);
        kincir(gl);
        gl.glRotated(sudutMinus, 0,1,0);
        
        gl.glTranslated(3,0,0);
        
        
        
//        gl.glBegin(GL.GL_LINES);
//        gl.glVertex3d(0, 0, 0);
//        gl.glVertex3d(4,0,0);
//        gl.glEnd();
//        
//        gl.glBegin(GL.GL_LINES);
//        gl.glVertex3d(0, 0, 0);
//        gl.glVertex3d(0,4,0);
//        gl.glEnd();
//        
//        gl.glBegin(GL.GL_LINES);
//        gl.glVertex3d(0, 0, 0);
//        gl.glVertex3d(0,0,4);
//        gl.glEnd();
//        
//        int sudut=0;
//        sudut += 1;
//        gl.glRotated(sudut,0,0,1);
//        
//        gl.glBegin(GL.GL_TRIANGLES);
//        gl.glColor3d(0,0,1);
//        gl.glVertex3d(0,2,0);
//        gl.glVertex3d(2,0,0);
//        gl.glVertex3d(0,0,0);
//        gl.glEnd();
//        
        // Flush all drawing operations to the graphics card
        gl.glFlush();
    }

    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
    }
}



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Contoh Coding Membuat Drone/Baling-Baling Pemrograman Grafis pada Java
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August 17, 2017 - tanpa komentar

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