Contoh Coding Membuat Objek Android Pemrograman Grafis pada Java

Membuat objek Android di pemrograman grafis tidak semudah membuat objek di photoshop. Di pemrograman grafis Anda harus paham mengenai koordinat-koordinat karena koordinatlah yang penting untuk membuat sebuah objek.

Coding membuat objek android pemrograman grafis pada java terdiri dari 2 files java, yaitu : Android.java dan Objek.java. Kedua files java tersebut harus berada dalam 1 source packages.

Tanpa panjang lebar lagi. Silahkan Anda coba coding membuat objek android ini. Admin harap hasilnya sama seperti yang Anda inginkan.


Berikut adalah coding dari Android.java :

package org.yourorghere;
import com.sun.opengl.util.Animator;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCanvas;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.glu.GLUquadric;

public class Android implements GLEventListener {

    public static void main(String[] args) {
        Frame frame = new Frame("Simple JOGL Application");
        GLCanvas canvas = new GLCanvas();

        canvas.addGLEventListener(new Android());
        frame.add(canvas);
        frame.setSize(640, 480);
        final Animator animator = new Animator(canvas);
        frame.addWindowListener(new WindowAdapter() {

            @Override
            public void windowClosing(WindowEvent e) {
                // Run this on another thread than the AWT event queue to
                // make sure the call to Animator.stop() completes before
                // exiting
                new Thread(new Runnable() {

                    @Override
                    public void run() {
                        animator.stop();
                        System.exit(0);
                    }
                }).start();
            }
        });
        // Center frame
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
        animator.start();
    }

    @Override
    public void init(GLAutoDrawable drawable) {
        // Use debug pipeline
        // drawable.setGL(new DebugGL(drawable.getGL()));

        GL gl = drawable.getGL();
        System.err.println("INIT GL IS: " + gl.getClass().getName());

        // Enable VSync
        gl.setSwapInterval(1);

        // Setup the drawing area and shading mode
        gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
        gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
    }

    @Override
    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
        GL gl = drawable.getGL();
        GLU glu = new GLU();

        if (height <= 0) { // avoid a divide by zero error!

            height = 1;
        }
        final float h = (float) width / (float) height;
        gl.glViewport(0, 80, width, height);
        gl.glMatrixMode(GL.GL_PROJECTION);
        gl.glLoadIdentity();
        glu.gluPerspective(100.0f, h, 1.0, 30.0);
        gl.glMatrixMode(GL.GL_MODELVIEW);
        gl.glLoadIdentity();
    }
    static double sudut = 0;

    @Override
    public void display(GLAutoDrawable drawable) {
        GL gl = drawable.getGL();

        // Clear the drawing area
        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
        // Reset the current matrix to the "identity"
        gl.glLoadIdentity();
        gl.glEnable(GL.GL_DEPTH_TEST);
        
//        sudut += 2;
        // Move the "drawing cursor" around
        gl.glTranslatef(0.0f, 0.0f, -11.0f);
        gl.glRotated(sudut, 0, 1, 0);
        // Drawing 
        Cylinder(gl, 2, 3);
        gl.glPushMatrix();
        gl.glTranslated(0, 1.7, 0);
        HalfSphere(gl, 2);
        gl.glPopMatrix();
        gl.glPushMatrix();
        gl.glTranslated(2.5, 0.5, 0);
        ArmsLegsEars(gl, 0.4f, 1.5f);
        gl.glTranslated(-5, 0, 0);
        ArmsLegsEars(gl, 0.4f, 1.5f);
        gl.glPopMatrix();
        gl.glPushMatrix();
        gl.glTranslated(1, -2, 0);
        ArmsLegsEars(gl, 0.5f, 1.5f);
        gl.glTranslated(-2, 0, 0);
        ArmsLegsEars(gl, 0.5f, 1.5f);
        gl.glPopMatrix();
        gl.glPushMatrix();
        gl.glTranslated(1.25, 3, 0);
        ArmsLegsEars(gl, 0.1f, 1.5f);
        gl.glTranslated(-2.5, 0, 0);
        ArmsLegsEars(gl, 0.1f, 1.5f);
        gl.glPopMatrix();
        
        

        // Flush all drawing operations to the graphics card
        gl.glFlush();
    }

    static void Cylinder(GL gl, float radius, float height) {
        GLU glu = new GLU();
        GLUquadric q = glu.gluNewQuadric();
        gl.glPushMatrix();
        gl.glColor3d(0.2, 1, 0.2);
        gl.glTranslated(0, -height / 2, 0);
        gl.glRotated(90, -1, 0, 0);
        glu.gluCylinder(q, radius, radius, height, 30, 30);
        gl.glColor3d(0, 0.45, 1);
        glu.gluDisk(q, 0, radius, 30, 30);
        gl.glTranslatef(0, 0, height);
        glu.gluDisk(q, 0, radius, 30, 30);
        gl.glPopMatrix();
    }

    static void Sphere(GL gl, float radius) {
        GLU glu = new GLU();
        GLUquadric q = glu.gluNewQuadric();
        glu.gluSphere(q, radius, 30, 30);
    }

    static void HalfSphere(GL gl, float radius) {
        GLU glu = new GLU();
        GLUquadric q = glu.gluNewQuadric();
        double[] eqn0 = {0.0, 4.0, 0.0, 0.0};
        double[] eqn1 = {0.35, -0.2, -0.93, 2.0};
        double[] eqn2 = {-0.35, -0.2, -0.93, 2.0};
        gl.glClipPlane(GL.GL_CLIP_PLANE0, eqn0, 0);
        gl.glClipPlane(GL.GL_CLIP_PLANE1, eqn1, 0);
        gl.glClipPlane(GL.GL_CLIP_PLANE2, eqn2, 0);
        gl.glEnable(GL.GL_CLIP_PLANE0);
        gl.glEnable(GL.GL_CLIP_PLANE1);
        gl.glEnable(GL.GL_CLIP_PLANE2);
        gl.glColor3d(0.2, 1, 0.2);
        glu.gluSphere(q, radius, 120, 120);
        gl.glColor3d(1, 0.45, 0);
        gl.glDisable(GL.GL_CLIP_PLANE1);
        gl.glDisable(GL.GL_CLIP_PLANE2);
        glu.gluSphere(q, radius * 0.95, 30, 30);
        gl.glDisable(GL.GL_CLIP_PLANE0);
        gl.glColor3d(0.2, 1, 0.2);
        gl.glRotated(90, 1, 0, 0);
        gl.glColor3d(0, 0.45, 0);
        glu.gluDisk(q, 0, radius, 100, 100);
        gl.glRotated(-90, 1, 0, 0);
    }
    
    static void ArmsLegsEars(GL gl, float radius, float height){
        GLU glu = new GLU();
        GLUquadric q = glu.gluNewQuadric();
        gl.glPushMatrix();
        gl.glColor3d(0.0, 1, 0.0);
        gl.glTranslated(0, -height / 2, 0);
        gl.glRotated(90, -1, 0, 0);
        glu.gluCylinder(q, radius, radius, height, 30, 30);
        glu.gluSphere(q, radius, 30, 30);
        gl.glTranslatef(0, 0, height);
        glu.gluSphere(q, radius, 30, 30);
        gl.glPopMatrix();
    }

    @Override
    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
    }


Berikut adalah coding dari Objek.java :


package org.yourorghere;
import com.sun.opengl.util.GLUT;
import javax.media.opengl.GL;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.glu.GLUquadric;
public class Objek {

    static void Kubus(GL gl) {     
        gl.glBegin(GL.GL_POLYGON);/* f1: Surface bagian depan */
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(0.0f, 0.0f, 1.0f);
        gl.glVertex3f(20.0f, 0.0f, 1.0f);
        gl.glVertex3f(20.0f, 0.0f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f2: Surface bagian bawah (ABFE) */
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(20.0f, 0.0f, 0.0f);
        gl.glVertex3f(20.0f, 10.0f, 0.0f);
        gl.glVertex3f(0.0f, 10.0f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f3:Surface bagian belakang (CDHG)*/
        gl.glVertex3f(20.0f, 10.0f, 0.0f);
        gl.glVertex3f(20.0f, 10.0f, 1.0f);
        gl.glVertex3f(0.0f, 10.0f, 1.0f);
        gl.glVertex3f(0.0f, 10.0f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f4: Surface bagian atas (EFGH)*/
        gl.glVertex3f(20.0f, 10.0f, 1.0f);
        gl.glVertex3f(20.0f, 0.0f, 1.0f);
        gl.glVertex3f(0.0f, 0.0f, 1.0f);
        gl.glVertex3f(0.0f, 10.0f, 1.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f5: Surface bagian kiri
(ADEH)*/
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(0.0f, 10.0f, 0.0f);
        gl.glVertex3f(0.0f, 10.0f, 1.0f);
        gl.glVertex3f(0.0f, 0.0f, 1.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f6: Surface bagian kanan (BCFG)*/
        gl.glVertex3f(20.0f, 0.0f, 0.0f);
        gl.glVertex3f(20.0f, 0.0f, 1.0f);
        gl.glVertex3f(20.0f, 10.0f, 1.0f);
        gl.glVertex3f(20.0f, 10.0f, 0.0f);
        gl.glEnd();
    }
    static void Badan(GL gl) {     
        gl.glBegin(GL.GL_POLYGON);/* f1: Surface bagian depan */
        gl.glColor3d(1,0,0);
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(0.0f, 0.0f, 1.0f);
        gl.glVertex3f(1.0f, 0.0f, 1.0f);
        gl.glVertex3f(1.0f, 0.0f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f2: Surface bagian bawah (ABFE) */
        gl.glColor3d(1,0,0);
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(1.0f, 0.0f, 0.0f);
        gl.glVertex3f(1.0f, 1.0f, 0.0f);
        gl.glVertex3f(0.0f, 1.0f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f3:Surface bagian belakang (CDHG)*/
        gl.glColor3d(1,0,0);
        gl.glVertex3f(1.0f, 1.0f, 0.0f);
        gl.glVertex3f(1.0f, 1.0f, 1.0f);
        gl.glVertex3f(0.0f, 1.0f, 1.0f);
        gl.glVertex3f(0.0f, 1.0f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f4: Surface bagian atas (EFGH)*/
        gl.glColor3d(1,0,0);
        gl.glVertex3f(1.0f, 1.0f, 1.0f);
        gl.glVertex3f(1.0f, 0.0f, 1.0f);
        gl.glVertex3f(0.0f, 0.0f, 1.0f);
        gl.glVertex3f(0.0f, 1.0f, 1.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f5: Surface bagian kiri
(ADEH)*/
        gl.glColor3d(0,0,0);
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(0.0f, 1.0f, 0.0f);
        gl.glVertex3f(0.0f, 1.0f, 1.0f);
        gl.glVertex3f(0.0f, 0.0f, 1.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f6: Surface bagian kanan (BCFG)*/
        gl.glColor3d(0,0,0);
        gl.glVertex3f(1.0f, 0.0f, 0.0f);
        gl.glVertex3f(1.0f, 0.0f, 1.0f);
        gl.glVertex3f(1.0f, 1.0f, 1.0f);
        gl.glVertex3f(1.0f, 1.0f, 0.0f);
        gl.glEnd();
    }
    static void Tangan(GL gl) {     
        gl.glBegin(GL.GL_POLYGON);/* f1: Surface bagian depan */
        gl.glColor3d(0,0,0);
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(0.0f, 0.0f, 0.5f);
        gl.glVertex3f(0.5f, 0.0f, 0.5f);
        gl.glVertex3f(0.5f, 0.0f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f2: Surface bagian bawah (ABFE) */
        gl.glColor3d(0,0,0);
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(0.5f, 0.0f, 0.0f);
        gl.glVertex3f(0.5f, 0.5f, 0.0f);
        gl.glVertex3f(0.0f, 0.5f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f3:Surface bagian belakang (CDHG)*/
        gl.glColor3d(0,0,0);
        gl.glVertex3f(0.5f, 0.5f, 0.0f);
        gl.glVertex3f(0.5f, 0.5f, 0.5f);
        gl.glVertex3f(0.0f, 0.5f, 0.5f);
        gl.glVertex3f(0.0f, 0.5f, 0.0f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f4: Surface bagian atas (EFGH)*/
        gl.glColor3d(0,0,0);
        gl.glVertex3f(0.5f, 0.5f, 0.5f);
        gl.glVertex3f(0.5f, 0.0f, 0.5f);
        gl.glVertex3f(0.0f, 0.0f, 0.5f);
        gl.glVertex3f(0.0f, 0.5f, 0.5f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f5: Surface bagian kiri
(ADEH)*/
        gl.glColor3d(0,0,0);
        gl.glVertex3f(0.0f, 0.0f, 0.0f);
        gl.glVertex3f(0.0f, 0.5f, 0.0f);
        gl.glVertex3f(0.0f, 0.5f, 0.5f);
        gl.glVertex3f(0.0f, 0.0f, 0.5f);
        gl.glEnd();
        gl.glBegin(GL.GL_POLYGON);/* f6: Surface bagian kanan (BCFG)*/
        gl.glColor3d(0,0,0);
        gl.glVertex3f(0.5f, 0.0f, 0.0f);
        gl.glVertex3f(0.5f, 0.0f, 0.5f);
        gl.glVertex3f(0.5f, 0.5f, 0.5f);
        gl.glVertex3f(0.5f, 0.5f, 0.0f);
        gl.glEnd();
    }
} 

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Contoh Coding Membuat Objek Android Pemrograman Grafis pada Java
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